![]() ![]() This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins. Bug: 1299 If the food is abandoned underground, it will eventually rot and generate miasma. Food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. Note that dwarves interrupted in the middle of a meal will abandon their food. miasma from a kitchen is (likely) caused by cooked food being left inside the kitchen because of not having food containers to put it in. If you do encounter miasma coming from a kitchen you can stop more by deconstructing the kitchen and making the area the kitchen was in a food stockpile. Of course, if you have easy access to magma, you can simply dump any unwanted garbage in there, destroying it before it has a chance to rot. Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completely miasma free, without needing additional mechanisms. This allows one to construct a short, yet non-smelly chute.Īnother option for a short non-smelly chute is to let the chute be separated diagonally from the dumping square(s). ![]() That way garbage will land on the hatch, which will open (triggered by dwarf returning to his duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. If it is long enough the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.Ī creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with hatches linked to a pressure plate. See tile attributes for more information.Īnother option is to have a long garbage chute where refuse is dumped down. The tiles underneath will forever count as "Light Above Ground" and therefore will not generate miasma. It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.Īlternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. To avoid miasma, either keep anything rotten above ground or alternatively have a subterranean refuse pile on its own in a room with several doors this should halt the miasma's advance (although the room itself will still stink up). A raw fish will rot no matter where it is stored, which is why it's important to prepare fish as quickly as possible. Nor do any of the other categories of food, including flours, drinks, seeds, and rock nut paste. While you'd expect milk, fat, and tallow to rot, it seems that they do not. It does not matter if the food is in a container a barrel or pot full of meat left in a corridor will rot. Additionally, eggs will not rot in a nest box. The only place where food will not rot is in a stockpile, in a trade depot, in the embark wagon, when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or wagon. Prepared food will rot the same as meat, cheese, eggs, and prepared fish, but plants will wither instead of producing miasma. The afflicted body part produces miasma from time to time. Items that are forbidden, marked for dumping, or that have no path will be disregarded for workshop tasks.īody parts of living dwarves may also be marked as rotten if they are affected by a syndrome that causes necrosis. That doesn't mean you only have rotten ones, it means there is not an appropriate item that is available. Often a job in a kitchen, still or farmer's workshop will be canceled with the announcement ". ![]() seeds, plants, bones, hooves, hair, etc.A rotten item is a corpse, body part or an item of food that has spoiled, either from not being in a stockpile (if food) or just over time (if a corpse or body part). Designate more traditional stockpiles for non rottables, e.g. I highly recommend using this design only for rottables. Properly done eliminates all dorf exposure to miasma which is difficult otherwise underground.ĭisadvantages = not 'space efficient' - refuse space is pretty limited. This pattern can be extended infinitely as needed and it will contain aall miasma to the specific tile of refuse which is never traveled by a dorf.Īdvantages = can be completely underground. If you designate traffic and set the stockpiles to restricted - the dorfs will only enter any specific refuse space when completely task required. It's columns of 'diagonally accessible' refuse stockpiles, where one vertical 'set' is slightly offset the other. Bitches always ask me about my diagonals. ![]()
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